Hex
20 August 2008, 00:17 *
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by Kesela on 10 May 2008, 15:10

Hex is a small social raiding guild on the European Nagrand server. We are a guild for adult players who enjoy the social qualities of a multiplayer game while still wanting to play the game seriously and experience high-end PvE content. Our current goal is to fully complete the timed event of Zul'Aman before the Wrath of the Lich King is released.

In order to fulfill our vision we emphasize time management, team-work and personal responsibility. Our members are expected to be humble social people with a professional attitude when it comes to raiding.

In short we’re aiming to keep a good balance between real life obligations, friendship and progressive raiding.

If you're interested in joining us, please make sure to read through our guild ethos thoroughly to make sure this is the guild for you before applying.

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by Tzatziki on 05 August 2008, 16:33

During the raid at the 3rd of August Hex broke through the third chest blockade that has been hampering our Zul'Aman raids for a while. Finally things clicked and with a full run of just around 50 minutes we didn't just complete the third part of the timed event with a comfortable margin but we got mere minutes from completing the fourth and final part in our quest for Amani war bears.
Exciting, exciting.

Witness to our feat was the (normally burning) third hostage, Kraz the ungrateful, who gave us this lousy ring for the effort.


Oh well, now we just need to make some final tweaks to our tactics and perfect the execution. Hopefully it won't take too long before we can proudly call ourselves Amani bear riders.
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by Tzatziki on 15 July 2008, 08:17

It's been two month's since we embarked on our journey. Hungry for adventure in the company of friends Hex set out on a quest, a quest to tackle new challenges in Azeroth without losing sight of our reason to play in the first place. We set out with a humble ambition, an ambition to clear all small-scale raid content on offer before setting off for unexplored lands in Northrend.

The ruins of the once mighty Amani empire was our destination and the newfound chieftain of the Amani tribe, Zul'jin, our nemesis. The raid of yesterday evening saw Hex fulfilling this goal, declaring ourselves conquerors of the Amani.

The wasted-out sun was just about to set over the mist covered lands of the Blackened Woods as the group known as Hex assembled at the base camp in the Amani pass. Draped in rugged leather pelts decorated by voodoo skulls, severed troll tusks and dark talismans mistaking this rag-tag band of adventurers for savage Amani warriors would have been understandable. This could, however, not be further from the truth. The ensemble in the pass was made up of champions of the Horde, and the Amani's worst nightmare.

Hex had already visited the ruins the evening before, an evening of battle and blood as all minions of the warchief were defeated. As we returned to the stage of the battle a foreboding silence hung in the air. There was one bitter old troll left waiting for us, Zul'jin.


At the altar at the heart of the ruins we met our nemesis. The eyes of Zul'jin burned with a desperate anger. Deep inside he knew his time was long past but like a cornered animal he clutched onto what little he had left, plunging himself into dark magic and relentless anger. His animalistic fury and brute force initially scattered the forces of Hex. It was clear to us why Doomhammer had put such trust in Zul'jin during the Second War.

But those times were long gone and the derailed chieftain had become a threat to the whole Horde. There was no time to dwell on the past, there was a task at hand.
Hex regrouped after the initial setback and focused their efforts on what must be done. Bit by bit we mastered his phases as he drew powers from one animal avatar after the other. After a highly irritating 1% wipe, Zul'jin was defeated by the might of our combined forces.


Zul'jin has fallen, and with the threat of the Amani neutralized Hex has fulfilled the task they initially set out to do. With bittersweet feelings it's time for Hex to set new goals to aim for. Our initial focus will no doubt be to truly master the encounters of Zul'Aman and our chief goal before we set sail for Northrend will be to complete the timed event of Zul'Aman and aquire the alluring Amani War Bears.

One thing is in either case certain, our efforts will not stop here. Hex will keep looking for new challenges, all while safeguarding the atmosphere which makes us enjoy these adventures so much.
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by Tzatziki on 09 July 2008, 08:40

After a few weeks of struggling to get a full raid together free of disconnects and other external obstacles the last few days saw Hex plan not one, but two progression raids within the same instance reset. It was time for our journey into the old ruins of the Amani to continue.
Into uncharted lands...

During the Sunday's adventures we cleared out the avatars in a timely fashion, just a minute shy of meeting the requirement for saving the third hostage but when pitched against the mastermind behind the wicked avatars of the Amani we hit a brick wall. This old voodoo master, this pawn of Zul'jin that dares to call himself the Hex lord proved a formidable foe and after an evening of unsuccessful bouts we had to admit defeat.





Fuelled by our last unsuccessful encounter we returned collected, determined to finish what we started. It was time to bind the dark voodoo magic and bring down this so-called lord of Hex, it was time to reclaim our freedom!

In a pattern that is becoming increasingly familiar to us, the previous evening's repeated defeats paid off. After one initial try to get us back into the fight we were in control of his trickery and on the second attempt he bit the dust.


And there was much rejoicing.



Hex was euphoric, but the night was young. All of our attention and preparations had been focused on mastering Malacrass but with such an early victory we simply had to press on. Deeper into the ruins, towards the source of the malice. Our attention shifted to leader of the Amani, Zul'jin himself.

Our ever enthusiastic gatekeeper Whopper happily went ahead and unlocked the heavy door at the back of Malacrass' chamber, unknowing of the surprise the sly chieftain had in store for us. Legions of troll warriors swarmed our poor druid but as of a miracle Aegnor managed to get the forces under control and everyone survived the attack. The tone was set, we were not welcome and this old troll was going to make it painfully obvious.





With fairly limited preparation and five phases to master we had to rely on our wit and improvise. We approached the encounter phase by phase and while we saw drastic improvement Zul'jin had time on his side. During our final attempt before we had to call it a night we brought him down to 26%, not bad for an unprepared raid.

Just you wait Zul'jin, we be comin' for ya!

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by Tzatziki on 14 June 2008, 18:55

An ivory tower shrouded by mystery. The final residence of Medivh, last Guardian of Tirisfal. Now home for ghostly presences, demonic invaders and shiny purplies.

Karzahan is a place we know well from earlier excursions under different circumstances but tonight was the first time we entered the place under the Hex tag without any guests tagging along for the ride.


Nine members, of which two fulfilling a role different from what they normally do, attended the evening's event. An event that, after a few initial suprise ready-checks by yours truly, went as smooth as ever. Tonks were driven, bosses were killed, screenshots were taken and purplies were to be had.
A special congratulation to Whopper who, long being deprived of a suiting healing weapon, recieved not one but two new maces. Is dual-wielding for druids too much to ask for?


Hex has now "officially" cleared out Karazhan. We will still come back for badges and the few upgrades still present in the tower but our focus is, and will stay, at a threat bigger than these restless ghost. The fortress of the savage Amani tribe.

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[18 August 2008, 17:03]

by Peril
[18 August 2008, 11:10]

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[18 August 2008, 07:58]

[15 August 2008, 15:17]

[12 August 2008, 08:11]
Recruitment
Updated: 18 August 2008

Druid
Balance : Low
Feral : Very low
Restoration : Low

Hunter : Medium
Mage : Very low
Priest
Holy : Low
Shadow : High

Paladin
Holy : Medium
Protection : Very low
Retribution : Low

Rogue : Low
Shaman
Elemental : Low
Enhancement : Very low
Restoration : Very low

Warlock : Medium
Warrior
Fury : Very low
Protection : Closed


Hex will always consider outstanding applications, even if the class in question is in low demand
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