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News: All Icecrown Citadel wings are clear, The Lich King awaits atop his Frozen Throne!

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by Kesela on 21 January 2009, 15:10

Hex is a small-scale 10-player progressive raiding guild in World of Warcraft active on the European Nagrand server. We are catering for adult players who enjoy the social qualities of a multiplayer game but still want to play the game seriously and experience high-end PvE content. To fulfill our vision of progressive raiding following a limited raid schedule in a social atmosphere we emphasize time management, team-work and personal responsibility. Our members are expected to be humble social people with a professional attitude when it comes to raiding.

In short we’re aiming to keep a good balance between real life obligations, friendship and progressive raiding.

Currently we're mastering the 10-player raid encounters and their related achievements. You can follow our progress in our progression roadmap.

If you're interested in joining us, please make sure to read our guild ethos thoroughly to make sure this is the guild for you before applying.

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by Ceva on 25 February 2010, 13:42

By now our adventures had taken us deep within the Lich King's frozen fortress. We have battled the abominations of The Plagueworks and vanquished the vampires of The Crimson Halls, yet the path to the Lich King himself is still blocked by the final magical barrier.

However on February 3rd this barrier was destroyed and access to the final wing of the citadel was granted. The following reset we assembled 10 raiders and converged once again on Icecrown to face the new challenges inside. Quickly clearing the Lower Spire, we made our way to the middle of the citadel and headed for The Frostwing Halls whereupon we encountered our new chum Crok Scourgebane, a former Death Knight assigned to aid us against the enemies emerging from the dark innards of the Frostwing Halls.

Progressing forwards we encountered Sister Svalna, tasked to prevent any progress towards the Frost Queen Sindragosa dwelling deep within the bowels of the halls. A task important enough to distribute an extra Emblem of Frost upon her death it would seem, which nobody could complain at. Scourgebane stayed behind to set up camp for his allies, and as we moved on we found ourselves in a massive room in which Valithiria Dreamwalker, enslaved member of the Green Dragonflight, was being supressed by several lich servants.

We quickly summoned the courage to slaughter these lich, only to hear the sound of rusty chains spin into action, unlocking two gates immediately on either side of the dragon. We immediately split our force and spread out towards the sides, but we were eventually overwhelmed by the amounts of enemies flooding from the gates. Frantically we fought to minimize damage done to everyone, allowing the healers to attempt to bring the dragon back to full strength using the nightmare portals Valithiria summoned to help us, but we quickly came to realize a change of tactic was required.
Immediately following this change of direction, we saw the blazing skeletons die in a blaze of their own, supressers being supressed and liches, zombies and abominations being decimated before our feet, and after no more than 5 minutes Valithria was infused with power, destroying any scourge minions that remained.


Now only one enemy stood between us and the Lich King. The Frost Queen herself, Sindragosa, who has taunted us with her roar on the Login screen for many a month now. Having been resurrected by the Lich King, she is infuriated by the betrayal she suffered before her demise and hatred is all she feels towards every dragon and mortal. Taking the elevator down and coping with copious amounts of spiders (and reputation) we found an icy balcony overlooking Icecrown, occupied by numerous whelps which were obliterated forthwith.
Upon decimation of their beloved whelps, Sindragosa's two lieutenants Rimefang and Spinestalker descended from the air, ready to protect their Queen at all costs. Their efforts were quickly proven futile, and as we gathered at the center of the balcony we could hear the beating of skeletal wings above us.

Sindragosa's eyes flamed with anger as she landed and engaged us in combat, and it was soon evident that she would be no easy conquest. Battling against her chilling defenses placing debuffs upon us with every strike and every spell, and freeing comrades encased in ice, the fight was long to say the least. As she weakened, her mood became even more temperamental and soon ice tombs and debuffs were flying everywhere. We couldn't hold out against this sudden surge in power, and retreated for the time being.
Adopting a new strategy, we attempted to assign a methodical approach to control this madness, and soon progress was being made. Calming our nerves before the reset, 10 brave souls gathered up before the balcony once more. Practice paid off. Co-ordination was the key and with everyone fast on their toes and keeping an eye out for both friend and foe alike, the Frost Queen herself was finally defeated.


The Halls of Icecrown are now empty, yet in middle of the citadel a large blue beacon has sprung to life. An untold chill emanating from here tells us that the Lich King has waited long enough, and that he is prepared to face us himself atop his citadel.
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by Ceva on 04 February 2010, 18:42

Following our triumph over the dastardly Professor Putricide and his creations, the next week we opened a war on a second front: The Crimson Hall.

After ploughing through groups of Darkfallen Blood Elf followers we stood on the brink of a staircase staring at the leader of the San'layn, the reincarnated Blood-Queen Lana'thel. Having been a servant of Arthas since her defeat following the loss of the Sunwell, she is one in charge of overseeing the Scourge's operations all over Azeroth. Hovering before us, we noticed below her the corpses of her 3 advisors, Keleseth, Valanar and Taldaram, killed by us in Utgarde Keep, Naxxanar and Ahn'Kahet respectively.
However the Lich King sees death as a release, not a punishment, and their bodies were transported back to the Citadel where they would continue to serve for all eternity, with the Blood-Queen responsible for their return to the mortal world. She left them with the simple message - destroy the intruders.
As all three of them engaged in combat it became evident that although they were powerful, only one at a time would be able to wield powers comparable to the level they once possessed. Regardless of this, chaos ensued for the first tries as we adapted to each of the Princes' empowered capabilities whilst learning to maintain awareness of the magic being used by their companions. Inevitably the Princes could not hold out forever against our combined forces including a DK wielding giant purple balls, and a Wasp/Felguard combo bouncing beach balls of their own - soon we brought them down, defeated.


With his dying breath Keleseth warned the Blood-Queen of our approach as we looked to ascend the spiral staircase leading towards Lana'thel herself. Disposing of the few sentries guarding her we found her upon her throne, fearlessly waiting for us.
Armed with courage we proceeded to engage our formidable foe. Not only was her Shroud of Sorrow impossible to resist, but her vampiric tendencies went unrestrained during the encounter as she bit one of our number. While this gifted them with overwhelming powers, the curse hidden within would send them into an uncontrollable frenzy after little over a minute unless the carrier sated their appetite by biting another and spreading the disease. Confident in herself the Blood-Queen assumed no mortal would be able to defeat her, and 10 souls enslaved to her will would surely be a fitting trophy.
It took a short period to adapt to her style of fighting, but with every member being bitten the combined powers of our raid proved too much for her in the end and with 8 attempts remaining we were happy to declare her no more.


Once again we must wait until the final barrier protecting the Frostwing Halls is shattered, so that we may claim our prize and earn the right to take on the Lich King.
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Recent
by Yaija
[28 February 2010, 23:48]

by Ceva
[24 February 2010, 16:32]

by Kanmoo
[23 February 2010, 12:55]
Recruitment
Updated: 24 February 2010

Death Knight
Blood (tank): Low
Frost (tank): Low
Unholy (tank): Low

Druid
Balance : Very Low
Feral: Very Low
Restoration : Medium

Hunter
Very Low
Mage
Very Low
Priest
Disc: Closed
Holy : Closed
Shadow : Closed

Paladin
Holy : Very Low
Protection : Low
Retribution : Very Low

Rogue
Very Low
Shaman
Elemental : Very Low
Enhancement : Very Low
Restoration : Low

Warlock
Very Low
Warrior
Arms : Very Low
Fury : Very Low
Protection : Very Low


Hex will always consider exceptional applications, even if a class is in low demand.
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