Hex is a small-scale 10-player strict (in accordance with GuildOx requirements) progressive raiding guild in World of
Warcraft, active on the EU-Nagrand realm. Our aim is to raid at a high level and
experience as much of the content as we can whilst keeping a good balance between real-life
obligations, friendship and progressive raiding. Our current raid ambitions are outlined in our progression roadmap.
If you're interested in joining us, please make sure to read our guild ethos thoroughly to confirm that
this is the guild for you before applying. Hex will always consider exceptional applications, even if a class is in low demand.
posted in RaidWritten by Ceva 27 July 2010, 15:2413 ViewsPrint
We've cleared the Crimson; we've purified the Plagueworks; but us Hexians had one more major task in store for the wings of Icecrown Citadel - freeing the Frostwing!
Located in the eastern wing of the Citadel, the Frostwing Halls consist of the two draconic encounters we would face off against in the icy fortress. On one raid evening a fresh team of 10 comrades approach Valithria Dreamwalker, a big green dragon in need of some TLC - Hex-style
Our healers had to work overtime due to her constantly deteriorating physical state, and those taking the portals (now a shiny red!) had to be extra vigilant not to lose their stacking buff. However we also had to deal with some slight modification to the minions summoned throughout the encounter, which proved manageable although it did take a few attempts to invigour the dragon before the waves of enemy undead began assaulting too rapidly for us to handle. Despite the initial changes we gained control of the encounter and sure enough, later that night Valithria blasted those nasty miscreant undead once more
Pushing forward to final foe of the Frostwing Halls, we greeted the dreaded Sindragosa herself. The bane of Hexians the world over, the Ice Queen was a handful in her normal incarnation, and the heroic counterpart would become a long-lived acquaintance of ours. Unlike Valithria the changes to Sindragosa in terms of raw damage and raid awareness were quickly evident. Upon fighting her we quickly came to terms with the increase in damage throughout her initial phases. However the comparative tranquility was suddenly and swiftly shattered upon reducing her health to 35%, at which point the challenge of the encounter began. The increase in her health meant that this phase would last longer and we'd have to kill her through attrition and level-headedness. This was to become the longest-standing heroic encounter for us.
Many hours of effort were put into this last phase, and we had to admit defeat more than a few times. But when Hexians have a target we're determined on seeing it through! Fueled by a very real hate towards her and aided by the final version of Hellscream's Warsong, we knew that it was now or never! Coping with the optional encounter "Holidays" slowed our progress, but getting back into the swing of things quickly and optimising tactics, we made progress. As one evening was coming to an end, we had seen a 5% attempt which was the closest we had gotten, and we knew at that point that we could do this. Composing ourselves and regaining focus we stepped onto her platform for what would be the end of the Ice Queen. Our Warriors carefully positioned this frosty sack of bones while our DPS went to work on her. Soon Sindragosa would remain grounded and we would be entering the deadliest part of the encounter. We saw the attempt we had hoped for. The positioning of the Ice Tombs was flawless, everyone was on their toes and a top-class performance was shown by all. Against this, Sindragosa had no response and finally the bane of our Icecrown problems lay dead before our feet
Only a handful of achievements stand between us and the Glory of the Icecrown Raider. Now we turn our attention to finishing it as quickly as possible, and gathering some hard-earned, well-deserved mini-Sindragosas of our own!
posted in RaidWritten by Ceva 04 July 2010, 14:5311 ViewsPrint
On 02 July, 3 days after the release of the Ruby Sanctum, Hex lined up a 9-man team ready to enter and do battle against the intruders inside.
Coming across some surprisingly resilient dragonkin, we nevertheless scouted the area and took down 3 generals intent on nefarious deeds, and we even saved someone heroically trapped inside a tree.
On the death of General Zarithrian, a mighty beam shot up in the centre of the area, and Halion the Twilight Destroyer manifested before us. But his impressive entrance wasn't enough to scare us off, nor his shiny purple scales
Fending off our resident Rogue's constant disconnects due to the recent patch, we entered battle and pitted ourselves against both shadow and flame.
Assigning teams to balance Halion's corporeality within the physical world and the shadow realm, after a few Twilight Cutting incidents we got the hang of it, and with a DPS portal-swapping on the fly to balance the damage, we felled the poor purple beast and received purples of our own!
After this respite from Icecrown Citadel, we'll be heading back there as we have unfinished business with one more dragon...
Death Knight Blood : Very Low Frost : Very Low Unholy : Very Low Druid Balance : Very Low Feral : Very Low Restoration : Very Low Hunter Very Low Mage Very Low Priest Disc : Closed Holy : Closed Shadow : Closed Paladin Holy : Low Protection : Very Low Retribution : Very Low Rogue Very Low Shaman Elemental : Very Low Enhancement : Very Low Restoration : Low Warlock Very Low Warrior Arms : Very Low Fury : Very Low Protection : Very Low